Each of the four classes, ranging from the titular Bard with their musical buffs to the Practitioner’s mental attacks have a range of attacks that affect a particular pattern of squares on the grid. Combat now takes place on a four by four grid, with your party members on the bottom half of the screen and the enemies on the top. There are however a lot of changes to how the game plays and its systems, especially when it comes to combat and levelling up. There is a reverence for the original trilogy that shines through in many parts of the game, from the recreation of the original box-art in live action upon loading through to audio cues and dialog, it very clearly is a Bard’s Tale game in spirit. There are numerous nods to the prior games, characters, places and events all get mentioned in a way that veterans will smile at whilst not alienating newcomers. Each dungeon introduces a new type of puzzle to wrap your head around which keeps things interesting as you progress. These have you completing a number of cognitive teasers like mechanical cog puzzles that require you to slide cogs around to turn specific endpoints to open doors or turn off flame traps. Your progress through the game is blocked by a variety of puzzles which are physically in the world. The magic of music and sound is prevalent throughout and makes a lot of sense thematically. The world is structured in an almost metroidvania-like manner, with areas inaccessible until you learn the correct exploration song to open the way. This lends the game a truly unique feel and it’s all the better for it. Bard’s Tale IV goes all in with this, the whole game embraces Gaelic folk music throughout, it even goes so far as to have a vast amount of voicework done by Scottish actors and actresses. The Skara Brae from the old games has been completely hidden below ground, beneath the new surface-level Skara Brae allowing some vastly different environments.Īudio has also always been important to the series, with the titular Bard’s tunes being an important part of its identity. THE BARDS TALE IV GAMEPLAY FULLEven though the game is still predominantly designed around grids you have full first-person movement which allows the environments to really shine. The first thing you’ll perhaps notice is that the game is exceptionally pretty, it uses Unreal Engine 4 and is not shy about using lots of primary and neon colours to keep things visually striking. It’s up to you and your party of adventurers to put an end to evil in all its forms as you pick up your lute and bash the heads of monsters to set things right. Taking their cause to the extreme they are attempting to rid the world of Elves, Dwarves and Trow along with any adventurer that would cast doubt on their way of thinking.Įvil of course finds a way to prosper and it’s through this setup of persecution that a great enemy from the series’ past finds a way to return. Set 150 years after The Bard’s Tale III: Thief of Fate, the land of Caith in which Skara Brae resides has a new order known as the Fatherites making the rounds and they, for some reason, are determined to cleanse the land of anything connected to the supernatural. Unlike the old games however you don’t make your entire party before you begin your adventure, Barrows Deep takes a more narrative focused route allowing you to customise the initial Bard before adding various NPCs to your party as you go through the story. The Bard’s Tale IV, like it’s prequels, is a party-based dungeon-crawling RPG. The Bard’s Tale IV: Barrows Deep takes us back to Skara Brae with modern visuals and revamped gameplay in this long-awaited sequel. Old-school party based dungeon crawlers that required patience and a lot of graph paper as you mapped your way around the iconic town of Skara Brae. Talk to anyone old enough to remember computer gaming in the 80s and they’ll more than likely remember the original The Bard’s Tale games. Reviews // 18th Sep 2018 - 4 years ago // By Simon Brown The Bard’s Tale IV: Barrows Deep Review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |