![]() Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. In the course of the game, you will build an ever growing settlement. You start out with nothing but your headquarters, where all your resources are stored. Actually, I thought that I had avoided the crash as I saw the HQ blow up, but it crashed very shortly after. In Widelands, you are the regent of a small clan. This time there was a stderr.txt output, but the game simply stopped. I tried loading from an earlier save point.Īfter some long time playing (and avoiding the grey HQ), it still crashed when I hit it. I did not properly note the WL version number unfortunately, but I think it was git 25417 as it was a debug version, and I think that's the only one I've installed prior to the current one. The error is definitely the same as I took a screenshot of it. I have seen this error before, in multiplayer I think on the same map. ![]() Hopefully I've grabbed the right files.Ĭrash shows Microsoft Visual C++ runtime error, Assertion Failed I've attached two sets of files, but don't know if the crashes are related because with the debug version I got two different results. The game was started in 25438, which was where I noticed it. We love building long-term, trusted relationships with our customers. I've been able to reliably reproduce this from several saves made at different points (ie I went back and loaded an earlier autosave, to see if it happened again if I did things differently) - it doesn't matter whether I go off and do other things first, when I hit the Grey/Player 5 HQ, it crashes. Wideland Group is a leading passenger and commercial vehicles retailer with. I was having this problem in git version 25438 which does not have a debug version, so I downloaded the Version 1.1~git25441[ (Debug) and started it from the command line. I look forward to it.The game consistently crashes when I hit the grey AI HQ in Astoria R2 map. Widelands buildings free#(Beware that changes happen rapidly in the development versions and are not guaranteed to be free of bugs or issues.) For the rest, seafaring will be included in build 17 (unless something unexpected happens) which is due to be released some time next year. I look forward to how expeditions, colonies and dealing with territories split across the map works out.įor those who are impatient and want to try it out for themselves, grab the latest development build or compile the latest version yourself. However, I think that in time this can offer some significant changes to the gameplay. At the present no scenarios or maps are built around ships since they have not been available and even now they are not enabled by default. They did include teaser screenshots and descriptions of how the ships worked though, and in some way I have been waiting more than 10 years to get the ships sailing back and forth on my screen.Īnd I think it looks awesome. Ships, of course, were one of the promised features which was only included in the fullversion. And while Settlers II introduced ships, I have to admit I have only ever played demo versions of it. Those familiar with Widelands will know that it is similar to the older Settlers-games. Personally, I’m really happy to finally get to play with ships. The advantage of course is that with ships you can transport resources across the map as long as there is a port on both sides. ![]() Transportation was easy to set up by adjusting priority in the ports which worked just like a regular warehouse. I built a port on both sides of it, and then a ship which sailed between them, transporting wares and workers. Eager to test them out I took a look at the latest version, I edited the allowed buildings of Atlanteans and used the editor to set up a quick map with a small lake. Yesterday, ships were finally added to Widelands! Strictly speaking the ships have been in since build 16 was released, but now they even do something. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |